Games of thief


















You can't jump in many silly places or use rope arrows to go back for loot. Then ropes are placed by developer in many stupid places sometimes in front of guards.

You must repeat levels many times. Even this can't help because you have counter for all loot to whole level and you don't know where to look. It's really frustrating. Maybe if you do not want to look for loot this game is for you but for me this is most important thing. And this is just first level!!!! I don't want to look further and lose my nerves. Game have many good things but the most important are broken. Sound is broken too. Many things you can't hear at all or you hear a person in building miles away from you and you thinks that person is standing in front of you.

Sound is looping suddenly or disappears. This game has been produced with 0 respect towards the the source material. Thief series has some simple elements that made him a classic: A This game has been produced with 0 respect towards the the source material. Thief series has some simple elements that made him a classic: A strong in game world A protagonist with a strong personality A challenging open map level system that makes exploration and stealth important.

The remake developers became angry when asked if they were gonna maintain the game world, claiming they removed many classical elements because they did not want to be compare with the old game. They also ruined the protagonist portraying him as a imbecile Not to mention they refused the get the original voice actor and lied on why. Not content with having ruined the soul of the game they decided to replace the huge open world level maps with a stupid claustrophobic hub system and the levels are horribly linear.

This game is too generic to attract new players and its too dumb down to attract the Thief series fans. Play Video. Thief - Eidos Montreal Community Announcement. Thief - E3 Trailer. Thief - Out of the Shadows Trailer. Thief - Gameplay Trailer. Thief - Trailer. Thief - Stories from The City Part 3. Thief - Stories from The City Part 2.

Thief - Channeling the Primal Trailer. Thief - Launch Trailer. Essential Links. By Metascore By user score. All Current Games ». Psychonauts 2. The Forgotten City. Clone Drone in the Danger Zone. Exo One. Age of Empires IV. Halo Infinite. Work as a secret agent of special elite real squad and transport bank money from central bank to other city banks and ATM machine like thief simulation game of Heist Thief Robbery.

There will be a constant danger of mafia gangster attack on cash transit security van with an intention of bank robbery grand heist and highway getaway. Be prepared for first ever thief simulation game in 3D.

Stealing is Fun of Heist Thief Robbery. Its a thief game with stealth game mission. Complete your daily thief stealing target playing this best thief game. Break into houses of thief simulation and bank steal in stealth mode of Heist Thief Robbery the most valuable items in the empty house and execute bank robbery. Stealing in this thief simulation game is fun. Sell robbed items in market and get the cash in thief simulation.

Seb and Cam jump in to break down their gaming disappointments of in almost two minutes. What they lack in timing, they make up for in sadness. Thief is out this week, so Cam's here to investigate the most prevalent trope in stealth games: knocking out fools. But can you really non-lethally KO bad guys for hours Join Garrett as he explores the catacombs beneath the House of Blossoms in this walkthrough of Thief Chapter 3 Part 2.

It is the first game in the Thief series, it is set in a Middle Age steampunk -fantasy setting, in a metropolis called The City. Thief casts the player as a professional thief named Garrett , who was trained by a secret society. He intertwines himself into a sinister plot while merely attempting to live off of his chosen profession. Based upon the Dark Engine , the game brought many new ideas and technological achievements to the software industry when it was released.

Thief was the first stealth game to take place from a first-person perspective, and it introduced light and sound as stealth gameplay mechanics. The game underwent a tumultuous development cycle, during which initial plans for it to be action-oriented were altered to focus on stealth. Its final design combined ideas from first-person shooters with a focus on avoiding confrontation, which led the designers to label it a first-person "sneaker".

The game was a critical and commercial success, and has been cited as an influence on later stealth games. It has been hailed as one of the greatest games of all time.

Thief 4 , the newest game in the series, was developed by Eidos Montreal , and was released on February 25, Thief takes place from a first-person perspective in a 3D environment, with a centered crosshair for camera control. The game's heads-up display HUD includes a health bar and a visibility gem ; the gem brightens or darkens depending on the visibility of the player character.

Certain parts of the HUD become invisible when not in use. The selected difficulty also changes the level, with harder settings increasing the amount of enemies and making certain paths inaccessible. The game focuses on stealth and evasion rather than on confrontation; the player character's combat proficiency and damage resistance are limited. Different floors cause varying amounts of noise; gravel and ceramic tiles, for example, make a large amount of noise, while carpets make very little.

A blackjack and sword are available; these incapacitate and kill characters , respectively. Direct confrontations are handled with a sword-combat system, which features three possible attacks and the ability to parry. A bow is also present, but is usable as a tool as well as a weapon. Water arrows , for example, extinguish torches, while rope arrows lower a rope on which the player character may climb. Other tools available to the player include lockpicks , flashbombs , and speed potions , among other things.

Objects stolen in a level become money that can be used to purchase equipment between levels. The game's non-player characters NPCs are controlled through complex artificial intelligence AI systems. The sound of swords clashing or another NPC's voice will also be detected and reacted to. A non-hostile human will run for help from a hostile character; a hostile character will aggressively search for and attack the player character.

If the player significantly injures a hostile human, they will retreat and call for help.



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