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Comprehensive maps along with in-depth coverage of the cast of characters, eerie environments, and weapons are provided. Strategies and tactics for defeating enemies, plus game secrets and bonuses are revealed!

The latest in Silent Hill. There has never been a Silent Hill Guide like this. It contains answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight.

This Guide introduces what you want to know about Silent Hill. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. Five game endings are possible, depending on actions taken by the player, including one joke ending. Silent Hill received positive reviews from critics on its release and was commercially successful. It is considered a defining title in the survival horror genre, moving away from B movie horror elements, toward a psychological style of horror emphasizing atmosphere.

Various adaptations of Silent Hill have been released, including a visual novel, the feature film Silent Hill, and a "reimagining" of the game, titled Silent Hill: Shattered Memories.

In many areas, the player character's flashlight is the sole source of illumination. The objective of the player is to guide Silent Hill 2 — poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m. BradyGames Silent Hill 2 Official Strategy Guide features a detailed walkthrough to guide players from start to finish.

Comprehensive maps along with in-depth coverage of the cast of characters, eerie environments, and weapons are provided. Strategies and tactics for defeating enemies, plus game secrets and bonuses are revealed!

BradyGames' Silent Hill 3 Official Strategy Guide features comprehensive maps that mark key locations of items and supplies, including areas without in-game maps! Detailed walkthrough that includes puzzle solutions. After leaving the house, Alex eventually finds himself traveling through a graveyard near his house, and while there, he sees two tombs belonging to two of the town's founding families. Alex eventually encounters his childhood friend, Elle Holloway, outside of the Shepherd's Glen Police Station putting up missing persons fliers.

She is preoccupied and upset, and she is annoyed with Alex for leaving for the military without ever saying goodbye to her. After talking with him, she gives Alex a walkie talkie , and Alex continues his search for Joshua.

He then finds his way to a junkyard belonging to Curtis Ackers , the town mechanic, whom he asks for information. Alex gives Curtis his father's revolver as thanks for his help and Curtis gives Alex a handgun , claiming that he likes a fair trade. Alex then leaves and heads to the tomb of the Bartlett family, one of the four founding families, where he finds a watch.

A siren sounds, causing him to black out. When Alex comes to, he finds that he has been mysteriously transported to the neighboring town of Silent Hill. There, he sees his brother run into an abandoned hotel. Following Joshua into the building, Alex is stalked by numerous monsters before encountering a humanoid creature with a large, metal, pyramid shaped mask locked over its head: the Bogeyman.

The Bogeyman notices Alex, who is hiding behind a shoddy barricade of broken furniture and turns to stare at him briefly before moving on.

After this encounter, Alex encounters Sam Bartlett , the mayor of Shepherd's Glen, in a large, circular greenhouse elsewhere in the hotel. Mayor Bartlett, like Alex, is also a descendant of one of the founding families of Shepherd's Glen. Alex learns that Bartlet's son, Joey , has also disappeared mysteriously. After questioning Bartlett, Alex is horrified to see a monster, Sepulcher , rise from a hole in the ground and kill the Mayor.

Alex manages to kill it, only to fall into Sepulcher's hole and black out again. Alex awakes to find himself locked behind bars in a holding cell. The town deputy, James Wheeler , questions him for a while before being convinced of Alex's good intentions and letting him out of the cell.

The two make their way through the Shepherd's Glen Police Department building, only to be separated. Alex then encounters Elle and they both escape into the sewers where they also eventually become separated.

Arriving back on the street, Wheeler radios Alex and tells him to meet up with him so they can find a man named Dr. Martin Fitch , who is also a descendant of one of the four founding families of Shepherd's Glen. Along the street, Alex finds Fitch and follows him into his clinic , where he finds a slightly disturbing collection of dolls before being attacked by a group of Nurses.

Alex finds a key which unlocks a small box containing another doll and as he touches it, the floors and walls peel away to reveal a rusted, bloody, metal world: the Otherworld called Hell Descent. Alex finds Dr. Fitch in a large room where he is seen cutting himself to "repent for his sins". Alex questions him and learns that Fitch's daughter, Scarlet , has disappeared as well. Fitch, now going into a state of depression, says that he forgot to bring Scarlet her present.

Once Alex hands him his present, Scarlet's doll, Dr. Fitch's cuts proceed to multiply. He begins to bleed profusely from his wounds and his blood forms a pool around him.

As he endures the pain, Dr. Fitch drops the doll and it sinks into the blood pool. The doll then arises now transformed into a large porcelain mannequin-like monster, Scarlet.

As Dr. Fitch begs for forgiveness, seemingly to his daughter, the monster kills him by biting his head off, and then attempts to do the same to Alex.

After defeating Scarlet, Alex awakens in the clinic, finding a key that leads him to the town hall. In the town hall, Alex proceeds to use the key to unlock an underground passage where he finds a Ceremonial Dagger.

He also finds portraits of the town's founders, the heads of four families who left Silent Hill to found Shepherd's Glen many years ago. Oddly, the portrait of the Shepherd family's head, Alex's own ancestor, has been taken down from the wall.

He also finds some Ancient Books , detailing the founding families and their pact with God. Returning home, Alex realizes that the dagger, aside from being a weapon, is the key that unlocks his father's hunting room door, as well as the other doors featuring the same type of lock. In the hunting room, Alex finds a key that unlocks the attic and there, another flashback scene commences.

The scene shows Adam giving Joshua the family ring ; he tells Joshua that the ring has been passed down through generations, is incredibly important and special, and is not to be shown to anyone, even Alex. After the flashback, Alex finds a note written by his father stating that he was told he had to "choose just one of his sons".

Judging by the preferential treatment that Adam and Lillian Shepherd have always shown Joshua, the family ring that was secretly given to him, and this mysterious note, it would seem that Joshua has been chosen for some special purpose by his parents and the Order , which is an organized cult that is present in Silent Hill.

Alex, with the new-found information from his father's note, attempts to question his mother about Joshua once again, only to be interrupted by members of the Order who beat Alex and kidnap Lillian. The house then transforms into an Otherworld version of itself, which Alex escapes by solving puzzles involving the past and guilty consciences of each of his family members.

Escaping the house, Alex meets back up with Elle and Wheeler, stating that they must go to Silent Hill to save everyone. While traveling via boat, the Order assaults them and kidnaps Elle and Wheeler, leaving Alex to wash ashore in Silent Hill. Receiving radio calls from Wheeler, Alex is led to the Overlook Penitentiary where he fights multitudes of monsters and Order members before rescuing Wheeler.

Alex asks if he knows where Elle is and Wheeler says that he doesn't know for sure, but he heard members of the Order talking about taking a woman to the Solitary Confinement block. With Wheeler's help, Alex travels deeper into the prison and reaches solitary confinement, but instead of Elle, he finds his mother. Lillian is chained to a crucifix shaped torture device, which is slowly stretching her body beyond its limits. Lillian begs Alex to end her suffering, and the player is given a choice of whether or not to do so.

If the player decides not to help her, Lillian is alive and conscious while the torture device tears her body in half. If the player decides to help, Alex mercifully puts a bullet in her brain, killing her right before the machine tears her body apart. Alex meets back up with Wheeler, and they proceed to travel through the Otherworld version of the penitentiary, finding Elle's mother, Margaret Holloway, strapped to a chair. Alex releases her, but a caterpillar-like monster grabs Wheeler through a hole in the wall and pulls him in, prompting Margaret to run.

As she leaves, Margaret's face changes from a feigned expression of fright to reveal a more sinister intent. Alex defeats the monster, Asphyxia , and sees his brother, whom he follows outside and into a church. Inside, Alex encounters a shadowy man in a confession booth. The conversation between Alex and the mysterious figure implies that it is Alex's father, or his conscience, asking for forgiveness for the way that he and his wife have always treated Alex.

The figure also speaks more of having been given a choice between his two sons, echoing what was said in the note that Alex found in his attic earlier. He also says that he and his wife have always loved their son, but that they couldn't show him. They couldn't let him see the wonderful things in life, like love and joy. While the reasoning behind this has been strongly hinted at this point in the game, it is still not explicitly stated. The player is then given a choice of whether to forgive this person or not.

After solving a puzzle to reveal a door behind an enormous pipe organ, Alex finds his father, Adam, tied up, similar to how he found his mother in the prison. Alex begins questioning his father as to whether or not he knows where Joshua is and it is revealed that Alex was never a soldier.

While he thought that he was in the hospital due to wounds sustained during the war, Alex has actually been in a mental hospital. Adam shows Alex the family ring necklace, but does not explain why he has apparently taken it back from Joshua.



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