The sims 2 hajak s ruhk


















DOI: Open Access. Neuroscience and Medicine Vol. Diallo, O. Sacko, M. Sissoko, A. Coulibaly, L. Coulibaly, M. Camara, D. Fixed Physiology for MGS again because Stupid EAxis deleted a necessary line of code for absolutely no reason, causing the variable to be used without initialization while still full of randomjunk.

The lecturing and shouting will only be permitted when they aren't doing anything already. Because those flowers are useless, anyway. Apparently not working for young adults. This prevents the horrible lag produced by those items. Maxis is weird. Sims will no no longer insist on arriving with a full bladder only to storm off again, sometimes immediately.

Parties will no longer be about swarms to use the bathroom. Guests may no longer initiate waterballoon-throwings in someone else's private residence. Water balloon and snowball fighting discouraged between non-silly, non-friends. Should only spawn one per type, more only if needed because the first is unavailable.

All spawned NPCs should be equally accessible instead of just the first 3. Only manned vehicles will shoo sims off driveways. Neighbor behavior in apartments now depends on furniture installed inside their apartments and common area: Motives restored on going into apartments depends on what furniture that the neighbors have in there, and neighbors leaving their apartment will do so to resolve motives based on things located in the common area.

Neighbors will not suddenly run off for no reason while you are trying to interact with them. Neighbors will not emerge and stand around for hours with nothing to do.

Rent-payer hour moved to hour that is non-suicidal for vampire tenants. Cash exploit for fixtures removed: You can no longer receive free cash merely for moving into an apartment and then moving out because you are not charged for the value of fixtures, but are still credited for them on move out: Sims must pay an initial deposit equal to the sell value of fixtures in their apartment, which is returned via the normal move-out process.

Option to rent furnished integrated with above: Door will display two rental prices, the higher deposit value being the furnished price. Work motive drain is equivalent to the normal drain for their particular job and level.

Apartments made functional in universities: YAs can now rent apartments and generated NPC apartment neighbors will spawn as YAs and go to class. Fixed bug where sims were going home into the wrong apartments. Landlord will not host gathering if pizza person does not exist no spam! Visiting sims no longer get stuck forever in apartments that black out or get lost in the wrong apartments.

The cost to recharge is proportional to how much has been used. The drop behavior of the hats has also been tweaked slightly so Sims preferentially favor surfaces in the room, rather than dropping them on the kitchen counter and blocking the food preparation because the counter was deemed "closer" on account of being on the opposite side of the wall. Sims no longer autonomously barge into your special tub, wasting its charge. They should only enter if you tell them to, or ask someone to join.

Used Noodlesoothers and TCs can be disposed of if you do not wish to recharge them, such as if you have too many or you're putting them on community lots. There's no cheat involved there. When you recharge an aspirational reward, you are billed the partial or complete replacement cost of the item. This just saves you the disruption of having to stop the game, go to buy mode, delete it, switch to reward mode, and put another one in exactly the same place as before.

This object can be bought and placed in any room, inside or outside, upon a wall. Once in the game, you can set its security preferences by programming the allow, deny, and override settings for various classes of people. If on a community, this affects all of the naturally occurring wandering visitors, but not the Sims you control or invited - seperate Maxis bug.

All NPCs which are invited by phone are considered visitors for the duration of that visit. Some Social Workers can walk through walls and are not affected as a result. This category currently includes only the Nanny and Evil Mascot. No members are currently classified as such as of this edition. Any custom NPCs created in other hacks, or NPCs added in expansion packs not supported, may be classified in this category.

While babies are not normally mobile, should a baby somehow acquire the ability to move while still being classified as a baby, it will be prevented from entering. Toddlers will be unable to pass through this setting. It is not applicable in Lockdown Mode. Anyone who is attempting to navigate to a point or object not within the room itself will be denied access to enter this room.

Set this on your bathroom if your sims insist on trying to route through the bathroom, then being unable to pass through because somebody's legs are in the way: The room will then be rendered invalid for pass-through routing and sims will always go around unless they are attempting to go into the room itself. If this setting is set, nobody may pass through this door when the lock is engaged, and everyone will be denied access.

Anyone employed at the current business, including the owner if the lot is being visited by a third party. Does not include object-based animals. DENY disallows that class of people from passing through locked doors. Unless the room is locked, people who are set for DENY will still be able to pass through the doors.

All sims present in a room with a panel will be awakened by the alarm. Lockdown will not auto-change when the alarm has been sounded. NOTE: As of v5. There are plenty of ways to kill your sims now without this. Restrain the townies who oft drop by. Inhibit the playables with homes of their own. Bridle the Students who refuse to die. The Choice of Autonomy is now yours alone. One Hack permits them All. One Hack Denies Them. Secret Door bookcase now auto-usable without clicking as a normal door by Selectable Sims permitted by Authorized Personnel Only.

Must be seen to be believed. Individual Socialize includes "Good" or "Bad". You decide! Does not alter PersonGlobals menu. Will not appear if you have nobody you dislike or nobody can be harassed at this time too early, not home. CALL FAMILY: Presents a dialog of family members looked up in the phonebook, including those you haven't personally met yet: Useful for introducing sims to their relatives without ridiculous amounts of shuffling between lots.

Here is something new and more awesome: It tells your sims how to do it instead. When combined with the anti-harassment package, it is truly awesome. More awesome than YOU, anyway. Family members of the baby, or nannies, will be directed to take care of the babies as needed. Whether you're just inept, or merely lazy, the eye in the sky has got you covered. If the nanny is lobotomized it will spend its paid time wandering around your lot doing autonomous visitor crap until the baby controller directs it to perform child care.

If not-lobotomized, it will harass your children as normal. See description of Lobotomy Package for details. Useful if the controller has gone berserk or you have other big plan in mind. Accepts room-only and radial device search modes. Compatible with all standard showers, toilets, and urinals.

ON: Bathroom will use resident sims as required. For optimal results, place them at least one per bathroom minimum, preferrably one per toilet. For optimal results, the "stall" toilets are recommended. Seriously, have you ever heard an adult have such silliness in anything other than a decidedly sarcastic way? If a married couple is living in separate houses when they break up, the breakup-ee no longer is evicted.

If a couple breaks up on a community lot, the breakup-ee no longer is no longer sent to "The Family". You will have to move him out yourself. Instead, your sim will just be chased by bees as a continuation of the bug-hunt action, and retain his queue. Requires all previous FFS controllers.

If sim called over is a pet and has learned the "Come here" command, a dog will run over quickly. A cat might Unloading clog for vehicles with insufficient doors reduced. Inability to load more than one sim into a helicopter at at time without annoying queue drops fixed. Lets you buy new clothes for your sims in all categories with a single command and inflated price premium! If no surface is nearby, they're content to just drop the damn thing.

They'll even put it straight into a dishwasher if one is really close! Sims no longer attempt to clean up cups still docked at their stand or barista cups, hiking halfway across the lot to do so most noticeable in NL community lots with both restaurants and baristas. Freeze College Clock for all controllable students in family via either pie menu option or "aging off" for as long as a clock remains present on lot.

Reroll Lifetime Want if your sim wants something really lame and dumb! Synchronize clock to selected sim so all residents have the same semesters.

Notifications of skill-point gain will only be displayed for controllable sims. Enthusiasm may now be gained on community lots and while visiting. Crumplebottom should no longer interrupt showering sims to scream at them. A Crumplebottom action should no longer stomp your queue. With this shiny gray box, there are now dozens of configurations to choose from! For optimal results, it works best with the new version of noplayableshoppers, and the new Business Controller.

It will function alone, but noplayableshoppers causes the normal spawner to yield to the Customer Selecter rather than having to fight. Although if you don't have it, the Customer Selector is prepared to do battle against it. A setting of OR will allow a customer if they satisfy the above and any requirements for visitation as normal. You can make blocks that configure customer interest settings as well, targetting Sims who are looking for something specific like Entertainment or a restaurant.

You can attach it to one of the gray blocks and cause it to load a different policy at a specific hour. For optimal results, you should place two clocks per box, one to change it at a specific hour and one to change it back. This is helpful if you have a club that you want to be frequented by vampires at night, but regular Sims during daylight hours. The blocks are conveniently numbered with ID numbers so you can attach the clock to a specific block. There are import and export settings on the clock - import copies your current settings of that particular block onto the clock, saving them so you can order the clock to apply it at a specific hour.

Export applies those settings back to the block right now so you can edit them and reimport them, or just because. Multiple controller block to create 'OR' groupings. If, for example, you want gay vampires or male robots, you can create one block with permissions for gay vampires, and another block for male robots.

That way these two specific groups show up and you don't have to override one or the other. Simply place more than one controller. Gardener next no longer maintained for conflict avoidance - code modification only. A lack of logical reasoning would help only sims with low logic will go for it.

That means townies tend to fall for it. Your sims tend to be smarter. Darwincowplant affects whether or not a sim tries to take the Cake of Death, not what happens after they do. The cowplant, however, refuses to eat sims with low hygiene. Food is frequently shot when you install a new expansion or patch, resulting in all food stored as shop inventory, live on counters, or in character inventory being shot.

Remember, don't shoot food! Doors will now properly close and become not-in-use. Is it so irritating that you give up because you have to repeat it so many times to accomplish anything, and it cannot be queued, and usually somebody wanders off in mid-encouragement? The Encouragificator handles this task management for you!

Simply choose Macro NOTE: Like with normal Encourage, you cannot queue orders to occur after it, as the Encourage system does not take well to this. As a result, if you queue anything after encourage, the action will be terminated.

Finally, you can whip the lazy out of your miserable snotrag sim children! Does not alter PersonGlobal menu.

Keeps negative relationships negative, instead of their natural progression towards buddies if your sim doesn't force the issue. Go woohoo. Old buying flip already smitten in Maxian updates. Most useful for pre-Uni sims so that they aren't permanently confined to second-class citizen status. Any currently in progress party is immediately terminated. Will exit the lot without saving as a side effect.

Save before use. Use for bugged LTW satisfactions where status is not granted, to remove if you simply don't like it, or because you're a cheating lamer. May cause undesired side effects if used at the wrong time. Experimental - intended for testing only. Do not run while debug mode is ineffect or thousands of error dialogs may appear!

May crash, freeze or spam your game. Consult your doctor before use. Note that the dead sim must be the selected sim, which means you must spawn him somehow, then make him selectable and choose this command. Nuke Stuck Airplanes Removes invisibly stuck paper airplane reserve tiles. Phil is also responsible for cultivating strategic alliances and other external relationships, as well as managing corporate financial affairs.

Phil has an extensive consulting background, having written many enterprise level client server applications for large and small companies, including St. Phil has also taught at the corporate and university level since Phil has an extensive training background including courses in VB6, VB.

Jackie has over 34 years of business development, marketing, management, coaching, mentoring and consulting experience in the computer, office automation, insurance and solid waste and recycling industry fields. Jackie spent four years in the United States Marine Corps, specializing in administrative management and Nuclear, Biological and Chemical Defense training.

Jackie has been employed with Paradigm Software, L. While at Paradigm, Jackie has been the project manager for numerous successful contracts awarded and participated with a number of installations. Jackie is presently responsible for management of the daily operations of the company, business development, product demonstrations, contract negotiations, human resources, strategic partnerships and financial oversight of the company.

Art has over 27 supervisory experience as a fire officer in Baltimore City, holding the ranks of Lieutenant, Captain, Battalion Chief, and Deputy Chief.



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